CINEMATIC & STYLIZED
Projects
Senior 3D Generalist
Lightfarm Studios, 2025
Lightfarm Studios, 2025
ROOF Studios, 2024
ROOF Studios, 2024
ROOF Studios, 2024
Quanta Post, 2021
Buba Filmes, 2017
Environment modeling and retopology for the launch trailer of Riot Games’ Valorant map, Abyss. This project required refining the original game assets to meet cinematic production standards while maintaining the art style of the game.
Project done in collaboration with Lightfarm Studios.
Environment modeling and set dressing for the Vault sequence of the Reaper Actual cinematic trailer. The focus was on creating a detailed, functional interior through prop modeling and meticulous set dressing to ground the scene's tactical narrative.
Project done in collaboration with Lightfarm Studios.
Layout, lookdev, and lighting for the Credit Karma commercial. This project focused on translating the campaign’s stylized art direction into a cohesive 3D environment, ensuring a seamless integration of characters and branded elements.
Project done in collaboration with ROOF Studio.
Pirate ship and prop modeling, sculpting, lookdev and lighting for the Cap’n Crunch "Golden Barrels" commercial. The project involved the creation of stylized assets and the use of procedural scattering to build a rich, detailed environment, focused on a vibrant, cinematic aesthetic.
Project done in collaboration with ROOF Studio.
Environment modeling and asset scattering for the underwater sequence. Execution involved the creation of an origami stylized underwater environment, utilizing procedural scattering to compose coral-inspired seabed layouts.
Project done in collaboration with ROOF Studio.
3D tracking, environment modeling, lookdev, lighting, and rendering of digital environments to match physical miniature aesthetics, alongside the execution of smoke simulations for the Annecy Contrechamp award-winning stop-motion feature film.
Project done in collaboration with Quanta Post.
Environment modeling, sculpting, and lookdev for the sci-fi animated series aired on TV Cultura. Responsibilities encompassed the creation of stylized hard-surface environments and props, as well as the execution of lighting and rendering to maintain visual consistency across episodic production.
Project done in collaboration with Buba Filmes.